![]() ![]() While there are sixteen possible values (0 to F) the limit for celestial bodies in No Man's Sky is PlanetIndex=6. The same happens for values above the number of celestial bodies in a system. If this specific planet index is used inside a portal address, the Atlas Interface will correct the destination and send you to the first planet (with PlanetIndex=1). Locations outside the gravity well of a planet or moon use PlanetIndex=0. Due to the moon's aphelion being larger than their local planet's, their planet indexes are higher, with the moon closer to the planet coming first. Unless a system is uncharted this spot is always marked by the local space station. Understanding the portal coordinates system requires knowledge of how galaxies are charted.Ī Planet Index is assigned to each celestial body according to their aphelion in relation to the entry point of the warp drive. It is responsible for the addresses of portals. The portal coordinates system is one of two coordinates systems within No Man's Sky. The benefit to discovering all the glyphs is to have unlimited options. Some addresses require only a few glyphs. It is not necessary to have discovered all sixteen glyphs to use a portal for travel. The Voxel position can be further broken into Y, Z, and X coordinates with its eight characters representing height-width-length, YY-ZZZ-XXX (see Voxel Position section, below). The final characters combine as the Voxel position, which is the specific address for a region in a galaxy. The next three characters combine as the Solar System Index, giving the address for a specific star system within the given region. ![]() Reading from left to right, the first character in a portal address is the Planet Index and it is the address for a specific planet or moon within the given star system. Just as an Earth address details streets and cities, a portal address details planets, star systems, and regions of space within a galaxy. The only difference between the two methods is that the first yields the address of a portal on a specific body in the system, whereas code conversion yields the general address of the star system without a fixed Planet Index.Ī portal address is a string of twelve glyph characters. Alternatively they can be extrapolated by converting the coordinates given by a Signal Booster. A portal address is a necessary component of portal travel, which allows for visiting any planet in the galaxy.Ī portal's address can be learned by interacting with a charged Portal Terminal and requesting it. When an address is entered into a charged portal the charged portal establishes a wormhole to the portal at the entered address, allowing for two-way travel through the portal. ![]() Every planet and moon has exactly one portal on them and every portal has its own unique address. A Portal address is a character string that describes the location of a Portal when using the portal coordinates system. ![]()
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